Author Topic: Mahjong from A to Zhú Second Edition Release  (Read 4155 times)

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SDMiller

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Mahjong from A to Zhú Second Edition Release
« on: November 29, 2015, 05:04:57 pm »
The second edition of the popular mahjong book "Mahjong from A to Zhú" is out!



You can pick it up here at Amazon.com.

What's new in the second edition?

Here's an excerpt from the change logs:


MAJOR CHANGES
Added Arabic numerals to the character tiles.
General rule: losing players are not required to reveal the concealed portion of their hand.
Added a “Basic Strategies” section, and greatly expounded on advanced strategies.
Added Dutch, German, French, Ming, Taiyuan (aka Lisi, raise four, and Shanxi) and Texas hold’em variations.
Added Italian official rules as its own parent set.
Replaced “Classical” riichi rules with arushiaru mahjong.
Added Korean Mahjong Association rules variant to riichi rule set.
Added Osaka mahjong description to Kansai mahjong rules under riichi set.
Added computer game recommendations to play various rule-sets where available.
Added under “More Games” Hello Kitty Falling Down Mountain, Hello Kitty Lucky Stones, Hello Kitty Fishing, Nine.
Changed pong to pung, more common use.
Added a section about bluffing.
Added a section about Player Records

MINOR CHANGES
Added 2.8 Special-Eye Pungs Hand to the index.
Added 10.8 Original Call to the index.
Added Dee Gallo’s tiles as an example of artistic tiles.
Change meaning of Bai from white to blank, and of zhōng from hit the mark to direct hit.
Improved the mnemonic memory devices for remembering the Chinese ideograms.
Added Mahjongmart.com and Japanese-game-shop.com to sellers list
Emphasized the counting of players around the table as first step to breaking the wall.
Increased distinction between chi declaration and chow.
Increased distinction between replacement tiles and supplemental tiles.
Expounded on double wind and guest wind scoring.
Increased distinction between hand (player’s hand) and hand (the deal).
Increased distinction between “one-chance” and “one-shot” terms.
Added the naked wait description.
Refined definition of an edge wait.
Improved description of complex waits.
p. 25 the 7th insurance penalties example: clarify that it advances a player toward a winning hand, he does not mahjong on the careless discard for this penalty to apply.
Added the concept of choice in declaring the hand’s shape for scoring.
Added 万 and 卍 as ancient alternatives to 萬, all meaning “wan”.
Definition of a single go-around changed from “ends with” to “begins with” for better clarity.
Added a section talking about the unique character of the last tile.
Changed “bonus tile that corresponds to player’s wind” to “valued bonus tile”.
Removed pon and kan as synonyms for pung and kong (actually being specifically declarations).
Clarify a concealed kong may only be claimed on a turn that began by self-drawing a tile from the wall.
Emphasize robbing the kong only allowed as the kong is being declared.
Added responsibility for discarding into a kong that wins with its supplemental tile to the section of insurance penalties.
Emphasize break the wall after the last counted stack.
Increased distinction between a dead and a void hand.
Clarify word tiles (dragons and winds) cannot form chows, and chows cannot extend past “9” back around to “1” (things new players often try).
Changed the definitions of Hand of Man and Earthly Hand from “first turn” to “first go-around”.
Added Hand of Man as example for how the definition of “go-around” is distinct from “turn”.
Renamed mini-points to fu-points for improved clarity.
Reordered the fu scoring factors to emphasize the pattern better.
Added upper, lower, and opposite player definitions.
Renamed “all-suit” to “no honors” hand, more common use.
Renamed inside hand to all-simples hand, more common use.
Renamed pure outside hand to all terminals hand, more common use.
Renamed Two Color Pungs to Double Pung, official Translation.
Renamed Three Color Pungs to Three Suit Pungs, better translation.
Increased detail of the nine gates hand description, especially as pertains to Japanese riichi which is more lenient.
Added shiisanbudou hand description.
Changed Thirteen Wonders to Thirteen Orphans, more common use.
Improved Seven Pairs Hand description, noting specifically only Japanese riichi requires seven unique pairs. Added names for the Japanese big wheels type of 7-pairs.
Changed grammar style to Chicago grammar style.
 Took hyphens out of All-Terminals, All-Honors, All-Suit, All-Pung, All-Chow, All-Simples
Fixed a ton of over-capitalization due to grammar-style change.
Changed “Building the Wall” sections to “Building and Breaking the Wall”.
Chinese mahjong competition rules
Emphasized MCR fan definition discrepancy (since MCR doesn’t use fan as an exponential, which was confusing to readers).
MCR uses two dice, not three.
Point out MCR also rotates their claimed discards as a courtesy.
Added time and point penalty criteria for various fouls.
Added scoring pattern exclusions where applicable.
Emphasized Tile Hog just requires the four tiles not be in a kong.
Emphasized “Last Tile” is similar to Hell wait, but requires that it be obvious to all players that the tile is the last of its kind (i.e. exposed on the table).
Added definition of and criteria for Dead Hands.
Classical rules
Used German Mahjong League rules as the example for classical mahjong.
Split up “all chow” into “all pung” and “seven pairs” for clarity.
Took out kong supplemental and last tile wins from limit hands.
Added plum blossom on roof as 1 fan.
Added catching the moon from the bottom of the sea as limit hand.
Added source reference for Nepalese mahjong.
Filipino rules.
Emphasized instant payment for a kong.
Added paningit rule.
Fujian Rules
Clarified the pao rule, insurance penalty.
Japanese riichi rules
Clarified riichi scoring of little three dragons, which was correct but unconventionally described.
Emphasized that riichi waits score different from MCR/other.
Clarify order of kan dora indicator exposure.
Changed JPML condition of ending temporary furiten from his next draw to his next discard, which is the correct distinction.
Added World Riichi Championship rules, and updated EMA rules as well.
Clarify that a player who draws a red five while riichi may not swap it into his hand in place of a normal five already in his hand, as the riichi rules require the player to discard any tile that doesn’t constitute a win.
Added 2 fu-points to an open pinfu hand won by ron.
Corrected riichi’s Twice Pure Double Chii scores 3 fan, not 2.
Added official rulings of both the EMA and JPML regarding 9.2 Tsumo with Final Draw and 9.4 Win with a Kong Supplemental Tile stacking.
Improved the definition of ari-ari and nashi-nashi.
Emphasized  double yakuman not allowed in JPML A and B.
Added agari-yame, あがりやめ to riichi rule options.
Added kazoe yakuman definition to riichi rules.
Added JPML rules require the green dragon for the All Green Hand to be counted as yakuman, updated EMA rules accordingly.
Used pung, chow, and kong to refer to sets; reserving chi, pon, and kan for the declaration.
Noted nagashi mangan is often omitted from official tournament rules.
Changed spelling from kuikai to kuikae, more common phonetic.
Renamed riichi sticks to point sticks.
Renamed bonus hand to continuance.
Clarified the tsumi bonus is paid by insurance penalties.
Updated claim priority goes first to who calls for it first, and priority list only for simultaneous calls, noting the EMA exception which has a 3 second rule.
Add rule that if the riichi tile is claimed, it interrupts the declaration and the riichi player doesn’t loose the 1000 points.
Minor wording changes to dead hands and voided deals.
Emphasize nagashi mangan must be a closed hand.
Point out, except for the four-kan rule, abortive calls in riichi are based on superstitions and are sometimes ignored.
Point out any claimed discard interrupts the current go-around, invalidating the opportunity for an ippatsu riichi win.
Emphasize dealer bonus hand is any continuation as dealer.
Moved Nagashi Mangan, Parenchan and Ryanhanshibari to “Optional House-Rules”
Added riichi courtesy tradition of lining up discards into rows of 6.
Updated the end-match point modification from oka to uma 15,000/5,000.
Noted JPML A rules kuikae variation.
Korean Three Player riichi
Winning the match is after twenty four rounds, not sixteen, since only three winds are played per round, for eight rounds.
Sichuan rules
Added Chengdu mahjong resource information. Required updating Special-Eye Pungs in hand pattern overview as well (since no longer unique to Shanghai rules).
Shanghai rules
Reformatted the fan tables.
Taiwanese rules
Three chows one suit was meant to refer to a pure straight.
Transparent
Added that in Washizu mahjong, the “wall” is always exhausted after 70 discards.
Vietnamese rules
Scoring is classical scoring, deleted the scoring section there, and refers the reader to classical scoring for details.
Deleted the division of the eight jokers by color in the main text, as more commonly they are all the same color, adding the color as a variation.
Western classical rules
Updated Babcock’s rules to specifically reference the red book (he had various rule books out at the same time).
Babcock trademarked 龍 the ideogram used in his red book to illustrate the red dragon… translates to “dragon” or “imperial”.
Babcock trademarked 鳳 the ideogram used in his red book to illustrate the green dragon… translates to “phoenix”.
Changed gender for NMJL, Wright-Patt and Mumbai rules to “she” as a courtesy to those players, who by and large are female.
Other Games
Consolidated redundant fortune telling layouts.
« Last Edit: November 29, 2015, 05:18:57 pm by SDMiller »